WHO ARE WE?
GLITCH is a niche hybrid magazine driven by fashion, technology and emerging talent. We uncover emerging talent by showcasing their creations, doing interviews and writing editorials. Our mission is to expose new talent to the industry helping them build the necessary bridges between their dreams and reality. We create truly unique digital fashion and art by bringing together creatives from all over the world from within the GLITCH community. We are a visual driven magazine aiming to introduce AR technology into print media. Through sensory stimulating imagery we showcase our talent and brands, maximizing community and business to consumer engagement.
At GLITCH we are aware the world is changing, being innovative should not come at the expense of being environmentally conscious. We believe Print is the ultimate medium to give you emotional and sensory connections otherwise lost in digital media. So we are faced with the challenge of maintaining a balance between delivering a high-quality experience without it costing the earth. Our focus on technology and innovation encourages us to embrace this challenge to develop a model where GLITCH can stay true to its purpose while being sustainable too.
GLITCH is made not to be thrown away, so we will deliver a high-quality magazine that can live in your shelves or coffee tables forever – a worthy collectable.
I started GLITCH as a project that aims to help recognise new talent in a highly competitive industry, drawing from my own experience. When I first started studying in 2015, I started off as a Fashion designer at Marangoni and found myself constantly looking for a team of people; photographers, makeup artists, hairstylists, models, you name it, in networks like Facebook groups for Creatives looking to collaborate. And at times even amongst my university friends. I had little to almost no budget to produce the high-quality work to meet my course requirements, but most importantly the high-quality work I wanted and knew I could achieve. It was only until 2018 that I started developing GLITCH, where my goal was to create a platform that would help showcase and promote new talent to the highly competitive industry.